This is the first time, when I write in English battle report for the „Gods of War: Napoleon” wargaming rules. So I apologize for the mistakes, I hope You will enjoy reading that AAR.
„Gods of War – Napoleon” is a historical wargaming ruleset allowing fighting battles in the napoleonic era, using models of soldiers. Its main aim is on the one hand the best historical reproduction of napoleonic rules of warfare, so the players can feel like a real generals of the era, on the other hand, the rules are easy to learn, but hard to master. The rules are simply, but enjoyable.
If you want to feel the smell of gunpowder, love the napoleonic era, and would like to test Your command skills, I guarantee that this game is made for You!
One stand of infantry is one battalion of soldiers (600), one stand of cavalry is two squadrons of cavalry (300), one one stand of artillery is one battery of guns (8).
1cm = 33 meters, one turn is 30 minutes.
Polish set of rules should be published in autumm, an English version is planned for spring of 2015, but it depends on the reception of rules.
The scenario is a fictional battle, which took place in 1813 between British and French advance guards.
Advance guards battle is typical small scenario, opposing forces have one infantry division (or two light divisions) plus one or two cavalry brigades. It usually takes less than two hours to play that kind of battle.
You can also play a corps battle (two to five divisions, with additional cavalry and artillery) or even a „grand army” battle – which will take a day to finish.
This was one of many test battles, played to check the rules, and because this was a test battle, the terrain and some figures were not apriopriate. Sorry for that.
We are using 1:72 miniatures, which in our opinion fit the best for this period – they are cheap, fast to paint (much faster than 28mm), so you can aquire large armies very fast.
Ok, enough of this introduction, if You have any questions, just post a comment.
ADVANCE GUARD OF THE FRENCH EMPIRE:
Marshall Nicolas Charles Oudinot, prince of Reggio.
Independent cavalry brigade – Hope
8 cavalry squadrons (4 of hussars, 4 of light dragons).
GREAT BRITAIN TOTAL:
8500 soldiers and 8 cannons.
Both advance guards fought classical meeting engagement battle.
Oudinot had advantage in artillery, also the French cavalry, thanks to Lasalle was a little bit better. General Hope was not a true cavalry commander. Both Colville, and Marmont were good commanders for infantry, adding a +1 to the firepower strenght of every brigade.
Oudinot’s plan was to sent Marmont’s division uphill and soften the British forces with artillery fire. His left – wing brigade should form a square in case of a British cavalry charge. In the meantime Lasalle’s cavalry should use a combination of cavalry artillery fire and cavalry charges to attack British flank. After the initial success, Oudinot would order a direct assault.
Prince William’s plan was to form a linear formation in the nearest hills (on the right), for him, a direct assault on phellonendron hills was a suicide. British cavalry should move swiftly to the opposing wing, and charge French cavalry from the flank. After the victory over French cavalry, the Prince could order a general assault.
Well, at least, these were the plans…
I would like to thank Gregorus for very interesting game and his photos.
I hope to write another battle reports in English, and again, apologize for the mistakes.